THE SMOLDERKIN - UPDATE
The Smolderkin Blog
One of the things I've enjoyed most about developing The Smolderkin has been jumping between so many different creative disciplines. One day it's puppet building, the next it's production design, cinematography, writing or virtual production.
Using Unreal Engine, we built a virtual environment for an upcoming proof-of-concept shoot.
One of the things I've enjoyed most while developing The Smolderkin is bringing these prototype puppets from an idea in my mind to the camera.
This scene, filmed against a simple black backdrop, was designed to explore the tone, atmosphere, and performance.
These early prototype puppets have been an opportunity to experiment with scale, movement, materials, and personality.

